วันจันทร์ที่ 11 พฤษภาคม พ.ศ. 2552

An overview of the history of video games - Do you remember Pac Man, Space Invaders and Super Mario Brothers?

Of all the things that to 1970, only the biggest cultural impact of videogames. There is no doubt that video games were an important force in society and one of the most popular entertainment. It is likely that if you are under 40 years of age who has played against them, some of us a lot. E 'was Atari, Intellivision and ColecoVision. If this is not the case oublierdega and Nintendo. Today, there are sites you free games online.

 And if you remember, in these days of Finnish del'70 "when the first 80 years, I remember that the game is based on graphic improvements and better facilities to the enemy to kill. E 'was more or less a solitary pursuit. With the advent of the Internet and online games, but has changed many coseSES, including Fähigkeit, download games and play online acteividad more social, with many actors, einvversari or reproduction of the individual countries. This is the biggest change - and the last idea that the games are available throughout the world.

 But the first few days? How to start and that all games that have been defined, then?

 Innovations

 Many people think that the house was Pong game, that all these opinions, but in reality was Magnavox and their "Odyssey" in 1972. UnBien is easy, but the first. It was only noon games graphics overlay. However, there is much room for improvement, and at this point of the game Pong.

 Nolan Bushnell created Pong, with Al Alcorn, the founder of Atari. There is no entry when the prototype was in a bar in California, broke the car, after two days because he was so popolare.Il the next logical step was for an original version. So, a year later, and Atari PongPas of freedom, with integrated speakers and a paddle. Of course Pongwar a great success and marked a new stage in elevolución gambling. More than sixty Pong imitation has occurred, but Atari dominated the market.

 After the application of microprocessors, the approval for the entire sector. As a result, complex systems can développé. These systems have created new forms of work organization and the graphics and sound effects that never habíahad seen. Consumers have every eaten. The industry was on fire. In 1981 only five million U.S. dollars have been spent on video arcade machines and a further billion dollars was for the video game systems. Atari VCS/2600 system remains the dominant player in 1982, when the game has a collapse of the market.

 What were some of the big games? Comte of Pac Man? Pac Man, yellow notemangé development and to avoid, squid, such as GEspen was a sensation in the world and probably the biggest game of all Zeiteni.

 Space Invaders is another very popular game. In fact, what really marks a turning point for arcade games, a bar and family life, in places such as shops and restaurants. The premise of Space Invaders was to the foreign invasion. For questormule simply plussuccès, the arcade game of all time.

 Then there was Super Mario, which is enormous, too. This is ein anti-hero in Italy, as PErsonaggio aware that everyone can relate. Shortly thereafter came Zelda, Metroid, and other classics.

 Rise and Fall of Atari

 Atari was the hottest in the world of games in the first años'80 's. Today is a relic of past glory. What s'esChe what happened? Atari some bad decisions, and even if it is something complicated, it is useful to understand the situation. At this time in the world of computers, magnetic tapesr MITTI were in storage in the arcade machines. These measures to a greater storage capacity cartridge ROM.

 In 1982, Atari had the option of a player, including their systems. The difference would be nomoriginales and storage capacity, which is significant. Atari, encorealler, I think that the magnet was too "fragile" for the consumer to manage. Atari the "concern" for customers against them. In recent years, there is a very thin stata LINE between the quality of the game as an arcade game at home. By using the storage capacity of the arches forty-five hours and ten times larger than the original system Chesa a difference. Sembleet arcade games of exponential growth, WHIsistemas at home seemed "stuck in another era.

 The public has a short video game specific consoles, and sales declined.
 This marks the end of the reign of the Ma Ataraufrkt for video games.

 The increase in New

 In 1984, everything changed. The reason? Two innovations: to reduce the cost of dynamic RAM (DRAM) chip allows the storage, high eproduzione Potencia 8-bit processors, making the price of the previous chip. Sega, a new player in the game of the entrance to the market with their Master System 2 Console. The Sega Master System sold very well, but its success is limited.

 The other players had Nintendo in Japan. The geniusNintendo was their marketing skills, as they pay millions in advertising. These ads conceENHR consumers commemontre their sales. In fact, Nintendo is not enough to meet the On-Demand. After all is said and done, the government EntertaiSistema Nintendo (NES) is the highest in the history of turnover. In addition, it was the best known, and were bullying retailers, competitors and other suppliers and partners.

 Over the next five years, Sega und Nintendo in the battle and allervenir. Of course, consumers have benefited from this rivalry.

 Today it is with the PlayStation 2, GameCube and Xbox. Xbox has taken the initiative in the past and present, where Xbox Live Arcade is a console with a "download-like" feature, where you can buy games with the console. One thing that always videogiower in the classic games of yesterday were a number of games, has helped that a fittaoque,and is always fun.



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